In the basic preliminary task the story was very basic and short with little plot, thus required only a small amount of planning, and no research. We blocked out some very basic storyboards. In the Main task we had to research our idea and put a lot of thought into it. We put a lot more effort into the story of the main task as we wanted it to be an effective and complex piece, compared to the very basic preliminary task. In the preliminary task we didn’t even consider the use of special effect software such as ‘After Effects’ because there was no need, where as whilst planning the main task we were decided that wanted it to be visually stimulating thus we planned to use a great deal of After Effects. In the preliminary there was little need to plan location, actors, or Costume, as it was so simple, a class room was sufficient with the use of two students who were free at the time, wearing whatever, however for the main task we had to think through the use of location, seek permission and check suitability, actors were carefully considered so that fitter with what we wanted to achieve on screen.
FILM MAKING SKILLS
In terms of film making skills, our approaches to the two tasks were very different. In the preliminary task it was adequate to use dialogue between to characters to tell a story and use very basic camera shots, this made storyboarding and planning shots easy, because it didn’t require much exploration of different possibilities. In the main task, although we ended up using a great deal of dialogue, we combined this with other techniques to tell quite a complex story, this made story boarding a lot more complex because we had to take into consideration two different locations, or animated sequence, so it was important that when we cut between these options, the sequence still remained fluid and made sense.
The use of camera developed from preliminary task to main task, in that in the prelim we simply used close up, mid shots, wide shots, and touched on point of view shots, purely to experiment with the different shots, and aimed to tick boxes. In the main task, although the variety of physical camera shots used was less than the preliminary task, there was much more thought and reasoning behind the shots, for example; we aimed to replicate the view a webcam would get of a ‘video blogger’ sat at their computer, which was the main shot we used, so this was a fixed camera, with lights beneath to replicate the glow of the screen, this worked well. We also used POV shots, of the ‘stalkers’ hands typing,

Another use of camera was the virtual camera we set up, using Adobe After Effects, but this will be discussed in the final paragraph.
In terms of sound, the preliminary task required very basic techniques; we did not use any Foley work. Dialogue and ambient sound was recorded concurrently with the visuals, directly into the camera on to the same tape as the footage, via a microphone fixed to the camera. No music was added. In the final task, some of the sound was recorded concurrently with the footage, in particular the scenes of the ‘internet blogger’, Angel 3323 (played by Chloe), because there was little ambient noise to worry about. In a lot of the typing shots, and animated sequences, we added separately recorded typing sound and mouse clicking sounds. Also, music was written exclusively for the sequence, by me, using ‘Steinberg; Cubase SX’. Without the soundtrack, the sequence feels like there is something missing, and the mood is unapparent, however with the music, the mood of the sequence is made very obvious, and helps give it the thriller edge. The music incorporates both techno/ electronic sounds, along with eerie sweeps and distant piano; this reflects the technology aspect of the sequence along with the eeriness we were trying to portray.
The preliminary task consisted of basic editing, which required only ‘Final Cut Pro’, it was a simple case of ‘logging’ (cutting the footage down, into individual clips, and organising them before putting them on the timeline) and then positioning the shots and cutting them further to create a sequence, where the dialogue flowed and transitions were smooth, in order to tell the simple story. However, when it came to the final task we combined the use of ‘Final Cut Pro’, ‘Soundtrack Pro’, ‘Adobe Photoshop’ and ‘Adobe After Effects’ to come to our finished product. To start with we used ‘Photoshop’ to create the images of ‘Artbox’ and ‘Facespace’, which later using the ‘mask tool’ on ‘After Effects’ we cut up into individual sections, in order to animate. A lot of our sequences were either completely made using ‘After Effects’ or a combination of footage with animation. We had to learn techniques such as; ‘key framing’ which is positioning the objects, camera view, and text that can be seen on screen in different positions at certain times on the time frame. This is the basis of our animated sequence. We set up ‘Virtual Cameras’, that replicate a physical camera and they can be positioned at different angles, rotations and depths, to alter what is seen on screen. We layered two pre-made transitions on top of each other, and altered the animation timings of them, to create the first crossover between ‘Facespace’ and ‘Artbox’.

To create the effect of a three dimensional image, we positioned different elements of the ‘cut up’ photoshop files (the Facespace and Artbox pages) at different depths, and altered the sizes, so that when the camera was flat on, it looked like a two dimensional page, but we then moved the ‘virtual camera’ in and out at different angles, past the different elements, to show the different depths of the objects. The footage of ‘Angel 3323’ (Chloe) was cut up using ‘Final Cut Pro’ and moments of silence were removed. This resulted in unnatural, jolted clips, which we decided would create the sinister and mysterious effect we wanted. Finally all the footage, including the ‘After Effects’ animated sequences, was then edited in ‘Final Cut Pro’ and positioned in a way that made sense, and told the story.

















