
As with a vast majority of title sequences in within in real media products, the production company (our made up ‘Awkward turtle productions’) in our product appears as a separate entity from our actual title sequence. It appears, with animation, before the sequence begins. This is so that you know who created the product from the minute the film begins.

Our production begins to incorporate elements of the completed film narrative, such as the ‘Face Space’ and ‘ArtBox’ themes. We embedded several sequences onto the designed web pages for ‘Face Space’ and ‘ArtBox’, which suggests to the audience that these are going to be important aspects of the narrative, and due to them both obviously being web pages, tells them that our film will have an internet element to it.
The soundtrack we have used on our production was purpose written for the project by me, using Steinberg Cubas SX and Steinberg Hypersonic 2. It gives the title sequence the sinister, ‘thriller’ edge. Visually our product dose not come across, as a typical ‘thriller’ in that there is little gore, and nothing that is visually ‘un-nerving’, it is a lot more subtle in this sense, despite the narrative and suggestive elements in our product being very perturbing, the music makes helps it obvious that it is thriller piece. This is an example of how our product up holds conventions of title sequences.

With in our title sequence we use a lot of text animation, as is quite conventional with in a majority of popular films, as it allows the film makers to give the audience sufficient detail to interpret what the film is likely to be about and give them necessary back ground information, with out the need to turn this information into footage, which would take up valuable screen time.

Animation is commonly used in the title sequences of existing products, often title sequences are purely animation, as with some of the products that inspired out product, so we chose to animate the vast majority of our title sequence. Animation allowed us to create a sequence that would not be possible through just the use of footage and simple editing. We used animation particularly to create interesting camera movement, transitions and moving text, this is a conventional use of animation in existing title sequences.

Within most title sequences that use text and animation, it is common that the credits appear interweaved with the text animation appearing on screen, however we chose to keep credits and text separate from each other, despite both occasionally appearing on screen at the same time. We made the separation obvious through to variation of use of font, size, motion, transitions and animation techniques.

The title of our product ‘ANGELDUST’ appears in large font against a motionless, dark image of an empty room, at the very end of out title sequence. This is quite conventional as it is common in existing forms of media that the main title is the emphasis of an opening title sequence, as we have tried to make ours.

Our product introduces the audience to ‘Angel 3323’ and presents her as a main character; however she is killed off at the end of the sequence (this is suggested by the empty chair). This subverts the convention as; the audience assumes she is a main character, due to her seeming importance to the sequence.

We chose to stick with quite a conventional aspect of title sequences, in that our killer/ internet stalker is kept concealed and mysterious, we only reveal a few seconds of a very small amount of his face and body, such as lips, hands and chin.